Wednesday, May 5, 2010

Amy Smashes Through The Looking Glass: Origins of the #LOST World

Folks here it is.  Amy’s complete theory of the island, the flashes and the endgame.  This explanation will be shy of all the show evidence because that’s how I shortened it!  However, if you want to know more, check out my other posts (Menu HERE) or head to my blog: Putting It All Together. (I occasionally use language most foul on my blog - just to let you know before you get there.)

Remember, SOME of the following is speculative, which is not like me, I know.  However, There’s only 3 weeks left!  It’s no time to be squeamish!  I took the smoke monster by the horns and ran with it!  Enjoy!

PRIMO, WAY-COOL ALLEGORY AHEAD


First thing to remember, always, always ALWAYS is that NOTHING we’ve seen on LOST (on the island or in the flashes) is taking place in a physical world.

However, that doesn’t mean that what you’ve seen hasn’t taken place in the physical world.

The simplest example: If I show you a video clip of me riding Mr. Toad’s Wild Ride in Disney World (Orlando), you’ll watch the ride the way I watched the ride (on the screen).  Wherever my camera points, that’s what you’ll see.  After the clip ends, I’ll say, “Isn’t it a bummer that they closed down Mr. Toad’s Wild Ride? They gutted it and turned into something else.”

What you are watching on screen, my experience of riding Mr. Toad’s Wild Ride, actually happened.  You are watching the image of something that took place in the physical world, but you are NOT watching the physical world itself.  You are watching a digitally stored image of something that WAS physically real, that actually happened to me.   The video clip is my memory of this experience.  When you watch it,  you are experiencing my memory.

THE IDEA


Now lets pretend that I have a super, special, way cool gadget that will allow you to “think” your way into my video clip.  I stick wires to your head, give you some drugs  and press the button.  I check the video screen, and check it!  YOU are in my video clip and enjoying Mr. Toad’s Wild Ride sitting next to me.   Hold on to that image:  Your body is lying on the table next to me, but YOU, your MIND or your GHOST is inside the video clip.  (and you’re having a great time because those drugs I gave you are making Mr. Toad’s Wild Ride CRAZY REAL!)

Are you following me so far?   Oh good.

Now let’s pretend I wake you up and you say, you know what? I want to go again, but this time I want my friend to go with me!  Since I am your pal, I say, sure.  You bring your friend over, I attach you both to my gadget, fill you both with way fun drugs and press the button.  I check the screen, and sure enough you AND your pal are in my video clip enjoying the ride. What’s more, inside the clip, you can interact with each other!  You talk and chat and ooh and ahh, and I laugh at you because you are darn funny.  When the ride is over, I turn off the machine and wake you both up. And ya’ll are like, WHOA! That was AWESOME!

Then I get an idea.  I call a few other pals who’ve been to Disney World and made their own video clips while they were riding different rides.  I end up with five more video clips from five different pals, and invite them to participate.  I string all six clips together into one long video clip and attach you, your pal and my five pals to my gadget.  I watch the screen to see what happens.  All seven of you have a terrific time riding each of the rides as I’ve ordered them in the clip.

After I wake everybody up, I say, you know what? I have other machine I’m working on that will allow you to turn a memory into a video clip. What do you think?  Your pal says, that’s cool, but the down side of the video clip is that all of you have to stay together, and you all have to experience the rides one at a time in the order that I’ve chosen to put them in (when I edited all of the clips together into one long clip).  You say, yeah, it would be really cool if ya’ll could choose which ride to go to when ya’ll wanted and if ya’ll could split up and ride different rides at the same time.  I say, like a virtual reality game? You say, no better than that because it would be real, and we could wander around independently.  We all say goodbye, and I get to work (because I am smart and want to be rich one day).

THE TECHNOLOGICAL ADVANCE


Several months and thousand of Diet Cokes later, I call everyone back.  I tell them: check it!  I’ve created a NEW gadget that does the same thing my old gadget did except now it lets you “think” yourself into a three dimensional digital environment.  And guess what! You all get to create the environments yourselves! The next day, everyone comes over to my lab expecting to have some serious fun.

I give everyone a card with a different generic name of a room written on it (kitchen, bedroom, bathroom, living room) and a house schematic with all the rooms labeled.  I tell them to really picture in their heads — every detail, every element, even what’s outside the windows.  The only requirement is that the room have an entry point, the time of day be 12 noon, and that they all choose the same type of neighborhood.

What will happen, I tell you, after I attach you to the machine and pump you full of drugs, I will speak individually to you to prompt you to think of your assigned room.  As your room comes up on my monitor (because I still need to be able to see you, I have a monitoring system set up that will show me what you’ve come up with and watch everyone’s interaction with the room and each other), I’ll move to the next person, and so on until the “house” is complete and ready for you to use. Your pal says, okay but where will we “be” until the “house” is done?

No problem, I say.  I’ve created a waiting room for you.  Your pal asks, do we have to stay in the waiting room?  I say, yes. The waiting room will be “sealed” so you can’t leave until the “house” is finished at which time, a door will open and you’ll all have to leave together.  You’ll walk through a short hallway to a door that will let you into the house.  What if someone gets left behind in the waiting room? Your pal asks (your pal is the type of person who needs to know every little thing, I see).

I say, Here are the rules (and they are written in stone):

The waiting room is sealed until the “house” is complete, that is, the rooms each of you has contributed have been translated into the system and organized according to the schematic.  After this happens, the floor plan will be static (it will not change).  Once the waiting room opens you can move through the hallway to the door of the “house,” but that door will remain locked until the waiting room is empty and I “seal” it.  Then I’ll unlock the “house” door.

Once you are in the “house,” you can go wherever you like whenever you like, individually or in groups with ONE CAVEAT.  In order to enter any room for the first time, you must enter it with the person who imagined it.  If you want to go to Amy’s room, for example,  you won’t be able to enter it until Amy is with you.  You won’t even see the door to it.  After Amy shows you the door, opens it and takes you into the room, from then on you’ll have full access to it whenever you want.

I’ll encourage you to explore everyone’s room at least once, so I recommend a group tour to start.  I’ve added a feature to the program where you should be able to physically interact with every item in the house, sit on it, move it, pick it up, eat it, etc.  However, items can’t be moved from room to room unless you have direct physical contact with them.

When you are ready to leave the “house,”  everyone should exit the house the same way they came in.  When everyone is out of the “house,” I’ll lock the “house” door and “unseal” the exit room.  Once every is in the exit room, I’ll seal it, and then I’ll wake you up.

I’ll time you at 30 minutes from here, but I had you all imagine 12 noon for the environment.  There’s a clock in every room synced to 12 noon.  When those clocks read 3:00, it’s time to go.  It will feel like you’re in the house for 3 hours because you all agree you are staying there for three hours.

During your stay there are two things to remember.  First, you will be able to hear me while you’re in the system, but only if I am talking directly to your body.  So if I need to tell you something, only you will hear it, and you’ll hear in your “head.”  Second, if there is an emergency, and I need to get word to all of you as quickly as possible, I’ve chosen a “primary contact,” (and it’s YOU!) so if this contact gives the word, you’ll know it comes directly from me, it’s important, and you’ll all need follow the contact’s directions to be safe.

Then I hook everyone up and get started.

Fast forward three years later -

I am one very rich chica!  My experiment worked, and after a little tweaking, I’ve sold my technology to a medial research company that specializes in mental health/brain trauma.  I have a condo in Maui and a big spread in L.A.  I’ve written a screenplay about my experiences, and it’s in development.  Everything is cool.

And then I get the call.

WHAT THEY DID WITH THE TECHNOLOGY


I respond (as I am legally bound to) to the company’s “technical difficulty” thinking this should take a day, maybe less.  However, when I get to their super-secret research facility, what I find there makes me sick.

Originally, the applied research, still in the experimental phase and led by Dr. X, was intended to help the mentally ill.  It would work like rapid detox for a junkie.  The patient would be “put under,” “hooked up” to “the system” and given “self-healing” mental exercises in a therapeutic, safe, controlled and “realistic” way.  These “therapy” sessions were called “journeys” (An Australian doctor even called them “walkabouts,” because, he said, they were” spiritual journeys through the wilderness to heal deep emotional wounds and discover the true self.”).  They called the “realistic mini-worlds” they created “environments.”

They adapted the input specs so that patients could add people into the environments.  It was believed that human interaction would be the most useful for many patients.

To create the appropriate environment, the patient was carefully screened: tests, evaluations — the works.  Then the patient was lead through a serious of “memory” events while connected to the system.  The supervising doctor constantly monitored the patient while he/she was in the system and used voice contact to redirect or guide the patient through the journey.  Technical support would be at the ready in case there were any malfunctions, and medical personnel would monitor the patient’s body.  When the journey was over, the system would “fade out,” and the patient would wake up.  Hopefully, with signs of progress.

They encountered a few problems with the first few test patients.

  • After some patients entered the system, they knew it was “pretend,” so they either didn’t take it seriously or they went hog wild with it.

  • Since many of the environments created for the patient were familiar (from childhood, for example), they had trouble reconciling the “errors” in the environment with their personal memories of places and events while they were within the system.

  • Some patients woke up and had trouble distinguishing the memories of their “journey” as “not real.”  They were either delusional or their personalities were altered — some severely.

  • Some patients cracked while within the system because they were hearing “voices,” thought they were going mad, and woke up with more problems than they had before they went under.

  • Some patients never woke up at all.


But that’s not when they called me.

Oh no! They tried to adjust the system themselves!  To make the environments less familiar, they tried to save the environments from other patients, even from themselves, into a pool of “resources.”  That way, they could use and reuse them like legos and keep their patients from recognizing their environments.  Unfortunately for them, that’s not how the system is set up.  Direct connection with the physical brain is necessary to maintain the environment (I did that as a fail-safe.  I also set up the system so that memories could not be erased or added/uploaded to the physical brain because I am just SMART that way!).

They needed to have more control over what memories the patient had access to both before entering the system and after they woke up.  They needed to separate enough of those memories for the patient to maintain his identity and function, but not carry anything over that might cause problems.  You know what they did (instead of calling ME)? Those dumb-asses hooked up with some joker experimenting with EMF on some island that was used as a test site for nuclear bombs.  He figured out that if certain peeps were exposed to this island long enough, it affected the way their consciousness was attached to their physical bodies (or some such crap. I never got a straight answer from them).  It was something to do with phase frequency and perception.  Very diabolical stuff.

So what do these turkeys do?  They decide, you know what?  The human brain is pretty dense.  It’s got plenty of room in there.  Let’s work with this EMF frequency thing and see what we come up with.  They figured out if they created a stable  EMF (electromagnetic field)  around the patient’s brain/body just before they entered the system (like a CT scan) and maintained that frequency during the entire session, any memories the patient had of the session would be stored in the brain with a different frequency trigger.

That is, the human brain works within a certain frequency range.  The body creates biochemical energy that works best in our given environment.  That’s why exposure to unnatural EMF’s (like from home electronics or cell phones) are blamed for weakening our bodies’ biochemical and molecular processes and making us more susceptible to cellular malfunction and immune system problems (which lead to CANCER).

What these turkeys did was fix it so if they zapped your brain/body with X frequency during your time in the system, the memories you experienced during your “journey” would be stored in your brain at X frequency.  Only exposure to X frequency would activate those memories, so they would be unable to confuse you in everyday life, but they would still be stored in your brain.  In their thinking, they were creating repressed memories in their patients.  [As you know, repressed memories are still used by the brain to process personality and instincts. They can cause real fear, for example, even if you can't remember why you are afraid.]  These guys were stoked, because if successful, they were creating subliminal therapy – the best kind of therapy in their opinion, because the effects on the conscious self would be immediate but not invasive.

After trying this out on a few SUICIDE victims (ARGH!), they discovered something they thought was pretty darn cool.  The memories they confined to this frequency were cumulative.  That is, each time they hooked up the collection of what they called “phased memories,” the “projection” (their words) of the patient within the system remembered what happened last time it was visiting but nothing about the patient’s experiences between sessions.

They forgot one very important fact.  If you continue to add memories to a base personality over time, which is what they did, that personality evolves accordingly.  If I duplicated you, made an exact copy, and sent you and your copy to opposite ends of the earth, in 10 years your duplicate would be completely different from you.  Basically, these IDIOTS created a second personality in the patient’s brain whose existence is based on a completely separate reality!  How STUPID is that?! How on EARTH do you reconcile the two without making a HUGE mess?

Think about it.  You can’t ever erase the (what I’d call) parallel personality, because your patient would lose all the progress he’s made during treatement.  He’d be right back where he started!  And you can’t leave that personality dangling in the patient’s brain either, because eventually, the brain will go to work and fix the abberation.  Eventually, that personality will bleed over and cause ALL kinds of problems!

They didn't reveal the extent of their stupidity until I got to the facility, and it was too late to escape. To explore the possibilities of group environments, they had cross-connected ALL their patient’s parallel personalities together with their core memories into separate frequency/phase fields.  They kindly took time to explain everything to me in the following conversation [by the end of which I was ready to pull their arms off and beat them with the bloody end].

Story continues in : #LOST Conversation That Explains More Than You Think

This theory created by Amy/aohora for LOSTblog.com.